Wednesday, July 14, 2010

Possible Enemy Force & Possible Contact Markers

I'm very excited about the upcoming release of FNG:2nd Tour! One of the things I like best about the direction that Two Hour Wargames has taken with their latest generation of games is the idea of Possible Enemy Forces (PEF's) and Possible Contacts (PC's). A PEF will move about the table until someone has line-of-sight to it, while a PC sits still; waiting to be seen. When either of these is revealed you find out what sort of enemy, if any, you are facing. A great way to handle moving about hidden and / or unknown forces!

Inspired by the 'Hot Spot' markers over at the Ambush Alley Games Forum, I thought I would try my hand at some custom markers for my games of FNG:2T

This is a set of ten Possible Enemy Force markers. The idea is that they suggest noise or activity happening outside of your line-of-sight.

The little dice sit in cups allowing each marker to be assigned a value via its die.
These are the Possible Contact markers, they are quite a bit bigger and are meant to suggest hidden stashes or locations of interest.

Again, a holder for a small die allows a value or simply a number for identification to be set for each marker.



Ambush Valley, takes the hot-spot a step further, transforming them into 'Tunnel Spots'; a sort of spawning point and alternate movement network available to the VC. These markers will be able to work double-duty for that game and will fit in nicely with my terrain.

6 comments:

  1. Too Fat Lardies uses what they call blinds, basically markers that are probably enemy units but you don't know what they are until you make a spotting role or they start shooting at you or something.

    I'll be making some for my Through the Mud and the Blood demo game but that is a ways off...

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  2. Yup, PEF's & PC's are very much an elaborate approach to using Blinds.
    Looking forward to seeing your blinds for Through the Mud and the Blood!

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  3. Great idea T. Those really look great.

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  4. these are really cool thomas

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  5. Amazing! These look so much better than using plain dice for THW games. I'm very inspired!

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  6. Thanks. Work a treat in-game, too.

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