Inspired by the 'Hot Spot' markers over at the Ambush Alley Games Forum, I thought I would try my hand at some custom markers for my games of FNG:2T
This is a set of ten Possible Enemy Force markers. The idea is that they suggest noise or activity happening outside of your line-of-sight.
The little dice sit in cups allowing each marker to be assigned a value via its die.
These are the Possible Contact markers, they are quite a bit bigger and are meant to suggest hidden stashes or locations of interest.
Again, a holder for a small die allows a value or simply a number for identification to be set for each marker.
Ambush Valley, takes the hot-spot a step further, transforming them into 'Tunnel Spots'; a sort of spawning point and alternate movement network available to the VC. These markers will be able to work double-duty for that game and will fit in nicely with my terrain.
Too Fat Lardies uses what they call blinds, basically markers that are probably enemy units but you don't know what they are until you make a spotting role or they start shooting at you or something.
ReplyDeleteI'll be making some for my Through the Mud and the Blood demo game but that is a ways off...
Yup, PEF's & PC's are very much an elaborate approach to using Blinds.
ReplyDeleteLooking forward to seeing your blinds for Through the Mud and the Blood!
Great idea T. Those really look great.
ReplyDeletethese are really cool thomas
ReplyDeleteAmazing! These look so much better than using plain dice for THW games. I'm very inspired!
ReplyDeleteThanks. Work a treat in-game, too.
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