Inspired by the 'Hot Spot' markers over at the Ambush Alley Games Forum, I thought I would try my hand at some custom markers for my games of FNG:2T
This is a set of ten Possible Enemy Force markers. The idea is that they suggest noise or activity happening outside of your line-of-sight.
The little dice sit in cups allowing each marker to be assigned a value via its die.
Again, a holder for a small die allows a value or simply a number for identification to be set for each marker.
Ambush Valley, takes the hot-spot a step further, transforming them into 'Tunnel Spots'; a sort of spawning point and alternate movement network available to the VC. These markers will be able to work double-duty for that game and will fit in nicely with my terrain.