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Show me a game featuring a new and useful way to answer these questions and you have my attention!
Initiative
Choosing who goes first is often straightforward; dictated by the scenario we want to play, the roll of dice or draw of a card. Often a simplest, but important, aspect of any turn in a game. Bingo, done.
Activaiton
Things are getting interesting. On our turn are we each moving our entire forces, or alternating one unit at a time? Do we pick that unit or is it chosen for us somehow? Either way, this is where much of the strategist's skill lies; moving to counter and exploit the opponent's strength and weakness.
Interruption
Very interesting indeed. Many of us have played games featuring 'Overwatch' at one time or another. Overwatch allows us that chance to interrupt our opponent and, ideally, force them to alter their plans in response to our Overwatch fire. Usually a straightforward feature of a rule-set, Overwatch may or may not have impact on the big picture of the game.
But the evolution and growth in popularity of interruption mechanics from ordinary occasional Overwatch to near constant full-on reactive response by almost any unit in line-of-sight has had me fascinated! Here is a new level of sophistication; bringing unpredictable fluidity to tabletop skirmish gaming.
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But I recently encountered another approach to Initiative, Activation and Interruption that knocked me down with the simple and efficient way it handled all three concepts in one step. Something of a middle-way, this system primarily models fog-of-war but also offers ample opportunity for each player to respond to and interrupt the opponent's plans.
I'm Talking About Gruntz Again.
Gruntz Playing Card Activation. Aces Go First! |
Coupled with the (optional) Overwatch rule Gruntz takes on the complexity and responsiveness of a more involved game with (dare I say it?) less involvement required from each player.
Good to Play
So I'm happy to see yet another game earn itself a spot on my shelf of 'good to play' games. I hope it does the same for you. I hope you enjoy the other reaction based games I have mentioned too; the added tension and excitement they offer is a big part of their fun.
Peabody out.
Thanks for the kinds words regarding the card activation. It is a really fun way to play to add a feeling of chaos to the game. The latest update coming this summer includes an updated Assault rule which should also provide some more interesting options with regard to react fire. I will keep you posted, your opinion on them would be appreciated.
ReplyDeleteThanks for stopping by. Robin, that's great news about the update.
ReplyDeleteI know how much effort you are pouring into Gruntz! 1.1, and I'm very much holding my breath in anticipation of the release...
Bring it on!